NEIT+2013+OpenSpace+4G

=**We Teach Too Much: Getting from How To Do to How To DIY**= =+ V**ision: Scope and Sequence**= Part 1: Why are students not self starters and independent problem solvers?
 * Different generations approach group dynamics and communications differently. Inevitably one generation is teaching another and may not approach communications technology the same. [Author of the presentation displayed has declined to share the presentation online].
 * Parental influence. Their desire to get it "right". Children call their parents mean if they don't help them. Parents don't want to be mean so they give in.
 * Early childhood: conditioned to "follow instructions"- ex: lego blocks that now come with instructions vs. when we were children and we were just given an lego box and told to go play.
 * Teachers are impatient and are afraid that if students are struggling it's a reflection on their own teaching. Look at the movie: "A Culture of Struggle". The importance of letting kids struggle. Struggle is viewed as humiliating and weakness. There's no value in learning process associated with struggling.
 * Impulsive behavior- if they can't find the answer in X time frame they panic. They get nervous beyond the generic google search.
 * The pressure teachers have (namely public schools) in getting their students to perform well on tests. Teachers success is tied into student testing success. Extreme pressure to get the answer right.
 * Teachers are doing the same exact thing. How many teachers are not self-starters and just want the answers. What about our culture?
 * How does the global knowledge that available via the web weaken our problem solving ability? People don't want to reinvent the wheel, resolve the problem if the answer is somewhere online. Ties back to Kirby Ferguson and remixing. How do we teach students to remix and still come up with a unique solution/product?
 * Jon Hutzler's presentation- "How did each generation grow up?" -- link here---
 * Fairness is not everyone getting the same thing. It's students get what they need.

Part 2: Scope and Sequence Several strands: First strand includes skills like keyboarding, PPT, cut and paste etc.Should be part of the curriculum (ie: s cience teaches ppt). The second strand is computer science.

K-4/5: iMovie, iPad usage - (handwriting (Wet Dry Tries)- handwriting without tiers, Math blaster, jungle time, make change, puppet pals, story buddy). Students explored a variety of apps and they compiled a list of what the best apps are for the school. Game planning. Google presentation. Scholastic Keys- from Office. file menu and file management- is it a relavent skill given the advent of iPads?

Computer science - Microworlds Jr., Microworlds(beginning in 1st grade), Turtle Art (Math)-precursor to Scratch. Great books online that show the Turtle. Robotics - Mindstorms, We-do for 1st-3rd grade.

5-8 Scratch: games with throwing, blasting. Sketchup and 3D design and printing with the 3D printers (Maker Bots- need at least 3 printers). Digtial citizenship, online safety, Google Docs, spreadsheets, GameStar Mechanic then move into Alice, Media Literacy. Integration vs. Tech time examples here: http://scratch.mit.edu/users/aarongrill Grades 7 & 8 -Sketchup - Design and print on makerbots

At Holy Child: 5th Grade: skills based 6th grade Robotics I with Mindstorms NXT 7th Grade: Digital Citizenship and Robotics II 8th Grade: Gaming with Scratch

9-12 Spence: Bluejay for Intro to computer science. Fred Bartels teaches it virtually!

Browning:
 * GameSalad (iPad Game development) http://gamesalad.com/
 * Intro to Computer Science (Browning) - Karel the Robot
 * http://www.cafepress.com/kareljrobot
 * Intro to Engineering (10th Grade) - Rino and Sketchup 3D printing
 * Video Production - Grades 11 and 12 - Final Cut
 * AP Computer Science 11th and 12th grade
 * https://itunes.apple.com/us/itunes-u/programming-methodology/id384232896

ISTE curriulum is very general. Need more solid guides. Computer Science Teachers Association Model K-12 Curriculum (80 page PDF)