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Sci-Fi Classroom - Aaron Grill @agrill

Interesting collection of Sci-Fi classrooms: http://www.suburbanlion.com/?p=560

Oh yes, Voyager Science Fair: http://en.memory-alpha.org/wiki/Annual_Voyager_Science_Fair

The Enders Game Gaming mimicks real life and makes the game player to be really creative.

Often it shows a teacher and a group of students. In person, synchronous learning is still the norm.

The Jedi master mentor model is still prevalent in sci-fi stories. The protagonist teacher is often portrayed as the teacher who bucks the system and breaks the mold.

Sci-fi still has depiction of students in rows in the classroom with a robot as the teacher. The "now" in new clothes. Will teachers be replaced by robots? "You can't replace Yoda with a computer!"

Technology will replace bad teachers, never a good one. Routine cognitive tasks can be replaced by technology. If teachers teach like this, then they can be replaced.

Star Trek, could be an example of anti-social model of education with Spock and the Vulcan culture. Isolated learning. How do we socialize our students? Very dependent on culture. American vs. Japanese culture see adult intervention is a very different ways.

Star Trek Voyager/The Matrix. The Holodeck. Girl is given the holodeck and put into situations where she must learn and figure out the problem. Basically, she learns through a series of tutors and mentors. Mentor hands an "ipad" like device, here learn this and come back. Child is in complete control of their learning.

How does motivation, judgment, internal self-knowledge play a role in this. This could be why we value having children together in the classroom now and perhaps even in the future. School is a social experience. Students have to learn how to interact with each other. Bullying is part of growing up, part of the social experience, part of the human experience.

Magic school bus- project base immersion-live historical moments like Piccard from Star Trek. Training scenerios- idea of failure. Keep trying it until it's mastered. Next level commander you must pass through and see the outcome. The assessment is the outcome of the experience. The end goal is so important that the failures along the way are nothing in comparison to the success of the project.

Grade levels are determined by age. Why? Is the concept of age-based categorization simply a business/factory model? Is augmented reality and sci-fi blind to age?

The sci-fi classrooms more vocational in nature. Hunger games- bred to be a military person.

Kids will choose the holodeck that most interests them. With so much freedom, would students ignore areas of importance that they need but they don't realize they need? An expert teacher should be able to design provocations that would introduce objects and questions that would show the need for certain pieces of information.

Are you still a megalomaniac if you know everything? What kind of children would we produce if they know everything? Real world problems could be very humbling. Just -in time learning.

"Neo still needed to come out of the Matrix to master the Matrix"-Jed. :)

As educators, we try to predict what students will need to know. How can we still effectively do that? Creativity is what differentiates us from AI.

Attendance: Erik Hanson, Jay Heath, Aaron Grill (presider), Judy Murphy, Michelle Sherry, Amanda Troha, Nora Sundar, Gwen Kaplan, Julie Miran, Jed Dioguardi, Chris Conrad, Barbara Lutz