TWT+2018+Sessions

=Teaching with Technology 2018 (TWT18) Conference Schedule - Best Practices for Classroom Teachers= Time: 8:30 AM to 3:30 PM Location: Léman Manhattan High School Building 1 Morris St, New York, NY 10004
 * April 27, 2018**

[|Directions on how to add files to a wikipage.] > > 8:30 AM Registration and Coffee - 1st Floor > 9:30 AM Opening Remarks > **10:00 AM Workshops 1 - See workshops 1-15 below** > 11:00 AM Break > **11:15 AM Workshops 2 -** **See workshops 16-29 below** > 12:15 PM Lunch > **1:15 PM Workshops 3 -** **See workshops 31-44 below** > 2:15 PM Break > **2:30 PM Workshops 4 -** **See workshops 45- 57 below** > 3:30 PM Wrap-up

Encourage Collaboration with Students from Other Schools ||
 * ~ **Workshop Band 1** **10:00 - 11:00 am** ||
 * 1. Rm 20-13 :Empowering the Students with Technology ||
 * 2. Rm 20-28 : Blogging for Agency, Insight and Community ||
 * 3. Rm 20-29 : How to Gamify Your Classroom with Classcraft ||
 * 4. Rm 20-30 :The Power-and Perils-of Teaching with Media in RealTime ||
 * 5. Rm 20-31: Podcast Composition ||
 * 6. Rm 20-44: CANCELLED Ancient Civilizations in Minecraft ||
 * 7. Rm 20-45: CANCELLED Toothpicks and Tinkering ||
 * 8. Rm 20-46: Fake News? Teaching Students to be Critical Media Consumers ||
 * 9. Rm 20-48: Digital Scavenger Hunt with Metaverse ||
 * 10. Rm 20-51: Alternate Assessment? No, Awesome Assessment ||
 * 11**.** Rm 19-29: Teaching through Stop Motion Animation ||
 * 12. Rm 19-30: Motivating Math Students: Moments & Opportunities for Tech Integration in 3rd-5th Grade ||
 * 13. Rm 19-31: Trebuchet STEAM Project ||
 * 14 Rm 19-45: Making Connections - Technology Resources That Can Enrich Your Curriculum and
 * 15. Rm 19-46: Genius Hour Room ||


 * ~ **Workshop Band 2** **11:15 - 12:15 pm** ||
 * 16. Rm20-13 : Wild Goosechase with GoosechaseEDU ||
 * 17. Rm20-28 : The New Digital Citizenship: Creating Empowered Digital Leaders ||
 * 18 Rm20-29 : A Character's Journey: Using Google Lit Trips to Enhance Curriculum ||
 * 19. Rm20-30 : Dealing with Digital Drama ||
 * 20. Rm 20-31: Using DIfferent Tools to Track Student Progress ||
 * 21. Rm 20-44:Don't Just Step Outside the Box, BREAK OUT OF IT! Using Technology in Breakout EDU to fosterCollaboration, Creativity, and Communicative Competence! ||
 * 22. Rm 20-45: Robot Evolution ||
 * 23. Rm 20-46: Global Citizenship Practices- News Literacy ||
 * 24. Rm 20-48: Using a Flipped Classroom Approach to Create Robotics Curriculum While Addressing Resource Inequality ||
 * 25. Rm 20-57: Virtual Ecosystems ||
 * 26**.** Rm 19-29: How to Start Meaningful Tech Integration in Your Classroom or School with iPads ||
 * 27. Rm 19-30: Multi-Division Elementary Collaboration - How to Create Projects the Integrate and Educate ||
 * 28. Rm 19-31: Demystifying the Internet - Helping Students Understand How Things Work (and not just where to click) ||
 * 29. Rm 19-45: Math Decoded ||
 * 30. Rm 19-46: 7 Ways to Boost Engagement and Curiosity Using Tech (K-8) ||


 * ~ **Workshop Band 3** **1:15 -2:15 pm** ||
 * 33. Rm20-29 : Virtual Notebook with Google 1T8 ||
 * 34. Rm20-30 : Digital Book Club: Enhancing Literacy Through Online Forum ||
 * 35. Rm 20-31: Simulating History Using Twitter as a Radio Room ||
 * 36. Rm 20-44: Language Acquisition through Edutainment ||
 * 37. Rm 20-45: Intro to Code with P5.js ||
 * 38. Rm 20-46: Instructional Coaching Using the Swivl Robot Camera ||
 * 39. Rm 20-48: Interactive Activities and Tools in the World Language Classroom ||
 * 40. Rm 20-57: Can You Teach an Old Dog New Tricks? Leading with Technology ||
 * 41**.** Rm 19-29: CANCELLED Virtual Reality in the Language Classroom ||
 * 42. Rm 19-30: Creative Coding: Using Code Words to Teach Computational Thinking in Lower Elementary ||
 * 43. Rm 19-31: Creating Virtual REality (VR) in the Elementary Classroom ||
 * 44 Rm 19-45: Animate Your Stories ||
 * 45.Rm 19-46: STEAM Across the Grades ||


 * ~ **Workshop Band 4** **2:30 - 3:30 am** ||
 * 46. Rm20-13 : Using GoAnimate Animation Program ||
 * 47. Rm20-28 : Driving Alignment: Using Digital Portfolios to Enhance Student Leadership, Ownership and Communication ||
 * 48. Rm20-29 : Now You See Me: Visualizing Skills and Content Makerspaces and Maps ||
 * 49. Rm20-30 : Humanizing Technology: Why People Still Matter Most in an Online School ||
 * 50. Rm 20-31: Plick and Play ||
 * 51. Rm 20-44: Using Google Read & Write to Increase Accessibility and Support Students with Learning Disabilities ||
 * 52. Rm 20-45: Digitizing Texts in the Humanities ||
 * 53. Rm 20-46: Making Words Stick - Bringing Vocabulary to Life ||
 * 54. Rm 20-48: Sugar Ziggurats: Time Lapse Weathering and Erosion of Historic Architecture ||
 * 55. Rm 20-57: 3D Design Made Easy ||
 * 56. Rm 19-29: Bringing Field Trips into the Classroom with Technology ||
 * 57. Rm 19-30: Using Technology to Support Students with Learning Disabilities ||
 * 58. Rm 19-31: DanceMaker: An App for Any Teacher to Add Creative Movement to Their Class ||
 * 59. Rm 19-45: Working Together to Create Responsible Digital Citizens ||
 * 60. Rm 19-46: Telling the Untold Stories of History Using Technology ||
 * 61. Rm 19-57: Protecting Democracy by Discerning Fact from Fiction Online ||