NEIT+2017+-+Open+Space+3G-2

NEIT 2017 - Open Space 3 G2 -KTO CS K-12 curriculum FEBRUARY 13: 9-12 at Marymount -> Celebrating success Making and Learning at Marymount website to sign up
 * 1) Celebrate success
 * 2) Chalk talk about here's what i like, what I wish and pie in the sky ideas
 * 3) Panel to talk about it

10:30 - 10:50 Lower grades

PK-4 STEAM 45 minutes every 6 days STEAM HUB: collaborate with teachers for integrated learning blocks... focused learning in the mornings (5 session plan)

Nursery - 8: Both Tech teacher and tech integrator and IT Support-> hard to do all of it when spread so thin, supposed to be pushing into classes but it is used as subbing: want clarity on purposeful development of curriculum to make it more impactful (3rd 45 minutes) hard to schedule with other teachers

Tech Integrator K-5 (coding and robotics) STEAM(Lego and makeys) K-8 tech integrator (pushin for K-1)

Where do we start with our 9-yr-olds/ K?

1st year incorporating Coding in library Tech k-1-2 coding skills and collaboarting with steam projects

Stuck in old model and all talking about STEAM but no one has great idea of how to make it work in the school Imagination space created is not big and how can we bring it into the classroom? Push in and "help", but teachers resist.

Scheduling is tough

Where do we start

Kids need foundation skills

k-5 STEAM specialist -> Marymount has STEAM starting in Kindergarten... if we build it they will come is tough... It's too big a spread for one person to have 6 grades

PITCH: Department leadership needs to be a visionary and support piece

2 tech labs going away and trying to bring CS into classrooms -> What concepts to land at what age?

Looking to make kids inspired

SCOPE AND SEQUENCE is tough-> kids learn on their own, **developmental continuum**
 * [|K-8 Technology & Making Continuum (DRAFT) by Maureen Reilly]**

Resources
 * [|Browning Curriculum Map]
 * [|Browning Curriculum Philosophy]
 * [|K12 CS Framework]
 * [|ISTE Standards]
 * [|Rye Country Day Curriculum Alignment Project (work in progress):]

Not particular skills per grade... this is the type of "writer" you are...


 * Cohort based matrix with all skills kids need by the end of 4th grade follows the cohort**
 * **Accessible use policy with 3rd and 4th grade because both were ready for it, and it will move down**
 * Some links will be posted here**

What do we want kids to know at the end? Digital citizenship -> rename it to CITIZENSHIP!!!
 * Great place for integration because it is everywhere
 * SKILLS:
 * Type
 * Save files and organizational structure of computer
 * Programming -> better word than coding?
 * What does it mean to press a key?
 * Book-> CODE by Microsoft Press could be a K-8 syllabus
 * Problem solving and critical thinking
 * process oriented -> travel robots into communities in 1st grade
 * Use design thinking in woodshop with Nursery through 8 asking teachers if they have Problems in their classroom... teachers will be interviewed and students in woodshop will be solving an actual problem
 * Part of a whole process.
 * Build bionic arm to simulate human movement and build arm that protects head ->
 * Build bionic arm to simulate human movement and build arm that protects head ->

They change the schedule based on projects that each grade level needs to do

Open maker spaces at lunch Use Principles of computer science as metaphors HS: lab-> teaching electives only and both physical computing and rest of time is open studio time for different classes kids study art and moments in art history and p5.js to create art using computer science and then making fabrics from the art work and then they will design fabrics -> etextiles

Every school might be more progressive, might be more traditional--> at every school it might be different

Tech room turned into STEAM with more joy and making and puting stuff on carts to be moved out of the way

3rd grade-> typing starts was pushing out to the classroom with laptops in the classroom

Let's build circuits in this room instead and let's make big mistakes and move from stand-alone tech lab

Computers are "in the room"... why go to the particular space

In 10 years what will happen? Being a futurist is not being a wizard-> we can observe and watch the trends through wired and engadget in 10 years, driverless cars, smart homes, automated pieces of life prepare kids how to use that, design systems for it, build it, hack it How do we put systems together? We need to be an amateur in all those areas

Easy to do this if you are one to one with laptops, but harder if you don't have enough carts, it is not a problem

Video art class vision: You have to live with it and own it... All should learn coding, but really it is how to run a project manager... how to make a system, take it apart and put it back together and manage it (DESIGNING FOR GOOD, DESIGNING to be productive)

Emergent studies on what is going on in the spaces... Help educators take advantage of an amount you need of that tool if you can pair... help teachers where they are at (PD)

TIME FOR STEAM-> let's talk about inventions rather than research

Making connections to other curriculum:
 * Activity: building Legos with specific instructions, paired student activity. One student acts as the computer and can only say "repeat command" and the other student builds and gives the instructions. Helps them notice the importance of giving specific instruction, etc.
 * What else is an algorithm? Tie your shoe.
 * Write these terms out and have students practice using the key terms.
 * This type of lesson connects to Language Arts.
 * Fine motor skills -- wrapping wire,

How do you define the learning purpose or goals for students? - Co-create with students? - For example, you must test 2x or have tried a new tool - What satisfies the requirement of prototyping? Link this to the design process.

Start lessons with a presentation that explains the activity but more focused on the aim of the project. Give students 15-minutes to do the Seesaw reflection. Seesaw

REFLECTIVE MOMENTS! That's what it is meant to gather the process.

US CONVERSATION: HOW DO WE MAKE IT INTO THE CURRICULUM: What are we trying to achieve? Skills/ ideas are the same Understanding by design-> created on a mission (3 things to focus) Dean of Faculty-> librarian or administration that is supportive Parents want it-> leverage that power
 * Computer Science, Design and Tech Skills
 * CS: coding, physical computing
 * Design: CAD, Prototyping and creative confidence
 * Tech: Computing skills, typing, digital literacy…
 * Made loose curriculum map to see where we are
 * Adding vocabulary and word iteration in 4th grade
 * Conditional
 * Creating a common language
 * Axis in design
 * Categorizing what is important
 * K-12 Tech meets 50 minutes