NEIT2011+Games+and+Gaming+in+Education

Reading List for Games & Gaming in Education
> > > [|A Theory of Fun for Game Design] by Raph Koster (free long excerpt from the book) > > Education Arcade Blog post by Henry Jenkins 5/13/11 > > Deep Learning Principles of Good Digital Games: How Far Can They Go? by James Paul Gee (PDF) > > Game-Like Learning: An Example of Situated Learning and Implications for Opportunity to Learn by James Paul Gee (PDF)
 * Jane McGonigal's book, //Reality Is Broken: Why Games Make Us Better and How They Can Change the World,// explains the science behind why games are good for us--why they make us happier, more creative, more resilient, and better able to lead others in world-changing efforts.
 * Or, watch Jane McGonigal's TED talk on gaming - []
 * Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDS by Richard Bartle