TWT+2012-+Session+30

=TWT 2012 - Session 30**: **Vygotsky and Video Games=

Soren Bergeson sbergeson@theidealschool.org M1 Teacher IDEAL School of Manhattan Grades PK-12 Subject areas: All Level of experience recommended: Basic

//Educators are combining cognitive science, technological innovation, and game-based learning to recapture the spirit of curiosity, cooperation, and exploration that so often disappear from the classroom. In the last decade, video games have become a huge part of economic and cultural life in America and across the world. How do these complicated, difficult games get kids to maintain laser-like focus for hours? Explore the growing educational movement that draws on field-tested learning principles to inspire //// - ////in school //// - ////the engagement, mastery, and agency that children routinely experience when playing video games. //

//After taking this workshop, participants will investigate the principles of learning (like ////“ ////just-in-time ////” //// information, constructive failure, and the ZPD) that video games get right and to design units that create autonomous, motivated risk-takers. Participants will also come away with concrete ideas about how to integrate technology that supports student collaboration, feedback, and creativity. //

<span style="color: #000000; font-family: 'Helvetica','sans-serif'; font-size: 12px;">Instructions for attendees: No equipment required.