Panel+and+Discussion+on+Games+and+Gaming+in+Education

=**Panelists**=
 * (Google Doc is available as a potential place for real-time collaborative notes on this session.)**

**Al Doyle**,//Moderator//
//**The Dwight School, Visual & Performing Arts Chair, Technology Teacher**// Al has interests ranging from art, animation, set design, digital imaging and most recently, game design. Just prior to joining the Dwight School in 2010, Al was a founding faculty member at Quest To Learn, an Innovation Zone NYC public school "for digital kids" where he received a $10,000 Innovation grant from Cisco.

Alan has spent the last twenty years at the intersection of entertainment, technology and social entrepreneurship. He is currently Founder and President of E-Line Media, a publisher of digital entertainment that engages, educates and empowers, with a core focus on computer/video games. E-Line works with leading foundations, academics, non-profits and government agencies to harness the power of games for learning, health, and social impact. As a writer, Alan is the co-author of Game Plan, a book about the computer and video game business published by St. Martin's Press. His articles and photographs have been published in numerous magazines and newspapers.
 * Alan Gershenfeld, //E-Line Media// **

Since joining BrainPOP in 2007, Allisyn has played an integral role in the creation, launch and continued development of BrainPOP Educators, a professional development resource with a strong focus on supporting teachers. Allisyn developed BrainPOP Educators into a rich community with more than 135,000 members. Currently, as Senior Director of Educator Experience, she leads the outreach efforts for BrainPOP’s newest feature, GameUp™, a collection of top online game titles that tie right into curriculum. A National Board Certified Teacher, Allisyn spent more than 11 years as an elementary education teacher, coaching an award-winning Lego Robotics team and working with students on a number of documentaries, animations, and public service announcements.
 * Allisyn Levy, //BrainPop// **

Joel is a Technology Integrator at Columbia Grammar and Preparatory School, New York City. He teaches first and second grade computer skills classes, as well as high school computer electives. Joel has come to be known as the "Minecraft Teacher" for his recent work with young children and this popular, open-world, “sandbox” game. He is spearheading several different projects to help get Minecraft into more classrooms around the world. The biggest of which is MinecraftEdu.com which allows educational institutions to purchase the game at a discounted bulk rate. Joel is also one of the organizers of QuakeCon, the world’s largest free gaming LAN party. He has two young girls and one old cat. Joel has been teaching with technology for 9 years, but has been playing games since the dawn of the Pong Era.
 * Joel Levin, //Mindcraft Teacher, Columbia Grammar & Prep Scho//ol **

H. Jack Martin has worked in public libraries since the age of thirteen where he volunteered at his local public library in Northeast Georgia. He's since then worked his way up and down the east coast from to Athens, Georgia, to Providence, Rhode Island, to his current position as Assistant Director for Public Programs and Lifelong Learning at The New York Pubic Library where he heads up programs for children and teens in 89 branch libraries in the Bronx, Manhattan and Staten Island. He's the co-author of two books on working with teens in libraries, and he's an adjunct professor at Pratt Institute. He lives on the Upper East Side of Manhattan with his husband and two bad cats.
 * H. Jack Martin, //New York Public Library// **